225 lines
8.2 KiB
Markdown
225 lines
8.2 KiB
Markdown
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# To Do
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- The ui manageer should buffer the current valid value of a given control
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so that the value can be accessed synchronously. This would prevent the application
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from having to explicitely store all UI values and handle all the 'value' and 'echo'
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request. It would support a model where the UI values get changed and then
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read by the app (e.g. getUiValue( appId, valueRef)) just prior to being used.
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As it is the UI values that are on the interface cannot be accessed synchronously
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instead the app is forced to notice all 'value' changes and store the last legal value.
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- Should a warning be issued by audioBuf functions which return a set of values:
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muteFlags(),toneFlags(), gain( ... gainA) but where the size of the dest array
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does not match the actual number of channesl?
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- Document the meaning and way that id's and names/labels are used,
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and intended to be used, and found by UI. As it is they are confusing.
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- Any socket function which takes a IP/port address should have a version which also takes a sockaddr_in*.
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- Fix the time functions to make them more convenient and C++ish.
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- implement floating point UI numbers
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- UI needs a special UUID (not kInvalidId) to specify the 'root' UI element. See note in cwUi._createFromObj()
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- Look at 'BUG' warnings in cwNumericConvert.h.
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- cwObject must be able to parse without dynamic memory allocation into a fixed buffer
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- cwObject must be able to be composed without dynamic memory allocation or from a fixed buffer.
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- cwWebsock is allocating memory on send().
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- cwWebsock: if the size of the recv and xmt buffer, as passed form the protocolArray[], is too small send() will fail without an error message.
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This is easy to reproduce by simply decreasing the size of the buffers in the protocol array.
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- Clean up the cwObject namespace - add an 'object' namespace inside 'cw'
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- Add underscore to the member variables of object_t.
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- logDefaultFormatter() in cwLog.cpp uses stack allocated memory in a way that could easily be exploited.
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- lexIntMatcher() in cwLex.cpp doesn't handle 'e' notation correctly. See note in code.
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- numeric_convert() in cwNumericConvert.h could be made more efficient using type_traits.
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- numeric_convert() d_min is NOT zero, it's smallest positive number, this fails when src == 0.
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min value is now set to zero.
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- The UI app id map should be validated after the UI is created.
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In otherwords the parent/child pairs shoud actually exists.
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- Add an ui::appIdToUuId() that returns the first matching appId, and then
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optionally looks for duplicates as an error checking scheme.
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- The ui eleA[] data structure should be changed to a tree
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because the current expandable array allows empty slots which need to be checked
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for whenever the list is iterated. It is also very inefficient to delete from the
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eleA[] because an exhaustive search is required to find all the children of the
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element to be deleted.
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- thread needs setters and getters for internal variables
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- change cwMpScNbQueue so that it does not require 'new'.
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- cwAudioBuf.cpp - the ch->fn in update() does not have the correct memory fence.
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- change file names to match object names
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- Replace 24 bit read/write in cwAudioFile.cpp
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- Remove Audio file operations that have been superceded by 'flow' framework.
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- (DONE) change all NULL's to nullptr
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- (DONE) implement kTcpFl in cwTcpSocket.cpp
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# UI Control Creation Protocol
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The UI elements have four identifiers:
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uuId - An integer which is unique among all identifiers for a given cwUi object.
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appId - A constant (enumerated) id assigned by the application. Unique among siblings.
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jsId - A string id used by Javascript to identify a control. Unique among siblings.
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jsUuId - An integer which is unique among all identifers for the browser representation of a given cwUi object.
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The 'jsId' is selected by the application when the object is created.
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The 'jsUuId' is generated by the JS client when the UI element is created.
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The 'uuId' is generated by the UI server when the JS client registers the control.
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The 'appId' is assigned by the UI server when the JS client regsiters the control.
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Client sends 'init' message.
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Server sends 'create' messages.
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Client sends 'register' messages.
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Server send' 'id_assign' messages.
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# sockaddr_in reference
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#include <netinet/in.h>
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struct sockaddr_in {
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short sin_family; // e.g. AF_INET
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unsigned short sin_port; // e.g. htons(3490)
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struct in_addr sin_addr; // see struct in_addr, below
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char sin_zero[8]; // zero this if you want to
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};
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struct in_addr {
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unsigned long s_addr; // load with inet_aton()
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};
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# Development Setup
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1) Install libwebsockets.
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```
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sudo dnf install g++ openssl-devel cmake
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cd sdk
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git clone https://libwebsockets.org/repo/libwebsockets
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cd libwebsockets
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mkdir build
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cd build
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cmake -DCMAKE_INSTALL_PREFIX:PATH=/home/kevin/sdk/libwebsockets/build/out ..
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```
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2) Environment setup:
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export LD_LIBRARY_PATH=~/sdk/libwebsockets/build/out/lib
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# Raspberry Pi Build Notes:
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cd sdk
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mkdir libwebsockets
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cmake -DCMAKE_INSTALL_PREFIX:PATH=/home/pi/sdk/libwebsockets/build/out -DLWS_WITH_SSL=OFF ..
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make
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sudo make install
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apt install libasound2-dev
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# Flow Notes:
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- Add a version of var_register() that both registers and returns the value of the variable.
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- When a variable has a variant with a numberic channel should the 'all' channel variant be removed?
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- Check for duplicate 'vid'-'chIdx' pairs in var_regster().
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(The concatenation of 'vid' and 'chIdx' should be unique
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- When a proc. goes into exec state there should be a guarantee that all registered variables
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can be successfully read. No error checking should be required.
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(How about source variables? these can never be written.)
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- Make an example of a repeating input port. For example a mixer than takes
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audio input from multiple processors.
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- Make an example of a proc that has a generic port which allows any type, or a collection of
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specific types, to pass through. For example a 'selector' (n inputs, 1 output) or a router
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(1 signal to n outputs)
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- Create a master cross-fader.
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Flow Instance Creation:
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-----------------------
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1. Create all vars from the class description and initially set their
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value to the default value given in the class. chIdx=kAnyChIdx.
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Note that all vars must be included in the class description.
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2. Apply the preset record from the class description according to the
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label given in the instance definition.
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If the variable values are given as a scalar then the existing
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variable is simply given a new value.
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If the variable values are given as a list then new variables
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records will be created with explicit channels based on the
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index of the value in the list. This is referred
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to as 'channelizing' the variable because the variable will then
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be represented by multiple physical variable records - one for each channel.
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This means that all variables will have their initial record, with the chIdx set to 'any',
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and then they may also have further variable records will for each explicit
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channel number. The complete list of channelized variable record
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is kept, in channel order, using the 'ch_link' links with the base of the list
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on the 'any' record.
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3. Apply the variable values defined in the instance 'args' record.
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This application is treated similarly to the 'class'
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preset. If the variable value is presented in a list then
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the value is assigned to a specific channel if the channel
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already exists then the value is simply replaced, if the
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channel does not exist then the variable is 'channelized'.
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4. The varaibles listed in the 'in' list of the instance cfg.
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are connected to their source variables.
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5. The custom class constructor is run for the instance.
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Within the custom class constructor the variables to be used by the
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instance are 'registered' via var_register(). Registering
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a variable allows the variable to be assigned a constant
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id with which the instance can access the variable very efficiently.
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If the channel associated with the registered variable does not
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yet exist for the variable then a channelized variable is first created
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before registering the variable.
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6. The internal variable id map is created to implement fast
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access to registered variables.
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