54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
#ifndef cwTcpSocketSrv_H
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#define cwTcpSocketSrv_H
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namespace cw
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{
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namespace net
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{
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namespace srv
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{
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typedef void (*cbFunc_t)( void* cbArg, const void* data, unsigned dataByteCnt, const struct sockaddr_in* fromAddr );
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typedef handle< struct socksrv_str > handle_t;
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enum
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{
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kUseAcceptFl = 0x01, // wait for a connection
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kUseRecvFromFl = 0x02, // use socket::recv_from
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kRecvTimeOutFl = 0x04, // Generate empty receive callbacks on receive timeouts
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};
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rc_t create( handle_t& hRef, //
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socket::portNumber_t port, // local port number
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unsigned flags, // see socket::flags
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unsigned srvFlags, //
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cbFunc_t cbFunc, // callback for received messages
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void* cbArg, // callback arg
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unsigned recvBufByteCnt = 1024,// recieve buffer size
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unsigned timeOutMs = 100, // time out to use with recv() on thread select()
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const char* remoteAddr = NULL,
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socket::portNumber_t remotePort = socket::kInvalidPortNumber,
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const char* localAddr = NULL);
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rc_t destroy( handle_t& hRef );
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thread::handle_t threadHandle( handle_t h );
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socket::handle_t socketHandle( handle_t h );
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rc_t start( handle_t h );
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rc_t pause( handle_t h );
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// Send a message to a remote UDP socket over a previously connected socket
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rc_t send( handle_t h, const void* data, unsigned dataByteCnt );
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// Send a message to a specific remote node over an unconnected socket.
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// Use the function initAddr() to setup the 'sockaddr_in';
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rc_t send( handle_t h, const void* data, unsigned dataByteCnt, const struct sockaddr_in* remoteAddr );
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rc_t send( handle_t h, const void* data, unsigned dataByteCnt, const char* remoteAddr, socket::portNumber_t port );
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}
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}
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}
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#endif
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