libcw/cwAudioDevice.h
2023-02-19 14:16:37 -05:00

132 lines
6.3 KiB
C++

//( { file_desc: "Cross platform audio device interface." kw:[audio rt] }
//
// This interface provides data declarations for platform dependent
// audio I/O functions. The implementation for the functions are
// in platform specific modules. See cwAudioDeviceAlsa.cpp.
//
// ALSA Notes:
// Assign capture device to line or mic input:
// amixer -c 0 cset iface=MIXER,name='Input Source',index=0 Mic
// amixer -c 0 cset iface=MIXER,name='Input Source',index=0 Line
//
// -c 0 select the first card
// -iface=MIXER the cset is targetting the MIXER component
// -name='Input Source',index=0 the control to set is the first 'Input Source'
// Note that the 'Capture' control sets the input gain.
//
// See alsamixer for a GUI to accomplish the same thing.
//
//
//)
#ifndef cwAudioDevice_H
#define cwAudioDevice_H
#include "cwAudioDeviceDecls.h"
namespace cw
{
namespace audio
{
namespace device
{
// Audio port callback signature.
// inPktArray[inPktCnt] are full packets of audio coming from the ADC to the application.
// outPktArray[outPktCnt] are empty packets of audio which will be filled by the application
// and then sent to the DAC.
//
// The value of audioFrameCnt gives the number of samples per channel which are available
// in the packet data buffer 'audioBytesPtr'. The callback function may decrease this number in
// output packets if the number of samples available is less than the size of the buffer.
// It is the responsibility of the calling audio port to notice this change and pass the new,
// decreased number of samples to the hardware.
//
// In general it should be assmed that this call is made from a system thread which is not
// the same as the application thread.
// The usual thread safety precautions should therefore be taken if this function implementation
// interacts with data structures also handled by the application. The audio buffer class (\see cwAudioBuf.h)
// is designed to provide a safe and efficient way to communicate between
// the audio thread and the application.
typedef void (*cbFunc_t)( void* cbArg, audioPacket_t* inPktArray, unsigned inPktCnt, audioPacket_t* outPktArray, unsigned outPktCnt );
typedef struct driver_str
{
void* drvArg;
rc_t (*deviceCount)( struct driver_str* drvArg);
const char* (*deviceLabel)( struct driver_str* drvArg, unsigned devIdx );
unsigned (*deviceChannelCount)( struct driver_str* drvArg, unsigned devIdx, bool inputFl );
double (*deviceSampleRate)( struct driver_str* drvArg, unsigned devIdx );
unsigned (*deviceFramesPerCycle)( struct driver_str* drvArg, unsigned devIdx, bool inputFl );
rc_t (*deviceSetup)( struct driver_str* drvArg, unsigned devIdx, double sr, unsigned frmPerCycle, cbFunc_t cb, void* cbData, unsigned cbDevIdx );
rc_t (*deviceStart)( struct driver_str* drvArg, unsigned devIdx );
rc_t (*deviceStop)( struct driver_str* drvArg, unsigned devIdx );
bool (*deviceIsStarted)( struct driver_str* drvArg, unsigned devIdx );
// deviceExecute() is called to indicate that a device should execute a callback as soon as possible.
// This function is called by one device to synchronize another device.
rc_t (*deviceExecute)( struct driver_str* drvArg, unsigned devIdx );
// An input device that is started but not enabled will source zeros.
// An output device that is started but not enabled will ignore incoming samples (and sink zeros),
// audio device files will not write.
rc_t (*deviceEnable)( struct driver_str* drvArg, unsigned devIdx, bool inputFl, bool enableFl );
// This function is only enabled on audio device files.
rc_t (*deviceSeek)( struct driver_str* drvArg, unsigned devIdx, bool inputFl, unsigned frameOffset );
void (*deviceRealTimeReport)( struct driver_str* drvArg, unsigned devIdx );
} driver_t;
typedef handle<struct device_str> handle_t;
rc_t create( handle_t& hRef );
rc_t destroy( handle_t& hRef );
rc_t registerDriver( handle_t h, driver_t* drv );
unsigned count( handle_t h );
unsigned labelToIndex( handle_t h, const char* label );
const char* label( handle_t h, unsigned devIdx );
unsigned channelCount( handle_t h, unsigned devIdx, bool inputFl );
double sampleRate( handle_t h, unsigned devIdx );
unsigned framesPerCycle( handle_t h, unsigned devIdx, bool inputFl );
bool isAsync( handle_t h, unsigned devIdx );
// Configure a device.
// All devices must be setup before they are started.
// framesPerCycle is the requested number of samples per audio callback. The
// actual number of samples made from a callback may be smaller. See the note
// regarding this in audioPacket_t.
// If the device cannot support the requested configuration then the function
// will return an error code.
// If the device is started when this function is called then it will be
// automatically stopped and then restarted following the reconfiguration.
// If the reconfiguration fails then the device may not be restared.
rc_t setup(
handle_t h,
unsigned devIdx,
double sr,
unsigned frmPerCycle,
cbFunc_t cb,
void* cbData );
rc_t start( handle_t h, unsigned devIdx );
rc_t stop( handle_t h, unsigned devIdx );
bool isStarted( handle_t h, unsigned devIdx );
rc_t execute( handle_t h, unsigned devIdx );
rc_t enable( handle_t h, unsigned devIdx, bool inputFl, bool enableFl );
rc_t seek( handle_t h, unsigned devIdx, bool inputFl, unsigned frameOffset );
void realTimeReport( handle_t h, unsigned devIdx );
void report( handle_t h );
void realTimeReport( handle_t h );
}
}
}
#endif