#ifndef cwPresetSel_h #define cwPresetSel_h namespace cw { namespace preset_sel { typedef handle< struct preset_sel_str > handle_t; typedef struct preset_str { bool playFl; // play this preset unsigned preset_idx; // preset index into preset_labelA[]. unsigned order; } preset_t; typedef struct frag_str { unsigned fragId; unsigned endLoc; bool dryFl; double gain; double wetDryGain; double fadeOutMs; preset_t* presetA; unsigned presetN; bool uiSelectFl; struct frag_str* link; } frag_t; enum { kEndLocVarId, kGainVarId, kFadeOutMsVarId, kWetGainVarId, kPresetOrderVarId, // preset order value kPresetSelectVarId, // select a preset to play kPlayEnableVarId, // include in the segment to play kDryFlVarId, // play this fragion dry }; rc_t create( handle_t& hRef, const object_t* cfg ); rc_t destroy( handle_t& hRef ); unsigned preset_count( handle_t h ); const char* preset_label( handle_t h, unsigned preset_idx ); unsigned fragment_count( handle_t h ); const frag_t* get_fragment_base( handle_t h ); const frag_t* get_fragment( handle_t h, unsigned fragId ); rc_t create_fragment( handle_t h, unsigned fragId, unsigned end_loc ); rc_t delete_fragment( handle_t h, unsigned fragId ); bool is_fragment_loc( handle_t h, unsigned loc ); unsigned ui_select_fragment_id( handle_t h ); void ui_select_fragment( handle_t h, unsigned fragId, bool selectFl ); rc_t set_value( handle_t h, unsigned fragId, unsigned varId, unsigned presetId, bool value ); rc_t set_value( handle_t h, unsigned fragId, unsigned varId, unsigned presetId, unsigned value ); rc_t set_value( handle_t h, unsigned fragId, unsigned varId, unsigned presetId, double value ); rc_t get_value( handle_t h, unsigned fragId, unsigned varId, unsigned presetId, bool& valueRef ); rc_t get_value( handle_t h, unsigned fragId, unsigned varId, unsigned presetId, unsigned& valueRef ); rc_t get_value( handle_t h, unsigned fragId, unsigned varId, unsigned presetId, double& valueRef ); rc_t write( handle_t h, const char* fn ); rc_t read( handle_t h, const char* fn ); } } #endif