//| Copyright: (C) 2020-2024 Kevin Larke //| License: GNU GPL version 3.0 or above. See the accompanying LICENSE file. #ifndef cwKeyboard_H #define cwKeyboard_H namespace cw { enum { kInvalidKId, kAsciiKId, kLeftArrowKId, kRightArrowKId, kUpArrowKId, kDownArrowKId, kHomeKId, kEndKId, kPgUpKId, kPgDownKId, kInsertKId, kDeleteKId, }; typedef struct { unsigned code; char ch; bool ctlFl; bool altFl; } cmKbRecd; // Set 'p' to NULL if the value of the key is not required. void keyPress( cmKbRecd* p ); // Return non-zero if a key is waiting to be read otherwise return 0. // Use getchar() to pick up the key. // // Example: // while( 1 ) // { // if( cmIsKeyWaiting() == 0 ) // usleep(20000); // else // { // char c = getchar(); // switch(c) // { // .... // } // } // // } // // TODO: Note that this function turns off line-buffering on stdin. // It should be changed to a three function sequence. // bool org_state = cmSetStdinLineBuffering(false); // .... // isKeyWaiting() // .... // setStdinLineBuffering(org_state) int isKeyWaiting(); void kbTest1(); void kbTest2(); void kbTest3(); } #endif