cwIoPresetSelApp.cpp : Update fragment button enable to include 'play seq' and 'play all' buttons.
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a408e14096
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@ -733,7 +733,6 @@ namespace cw
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unsigned fragPanelUuId = kInvalidId;
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unsigned fragPanelUuId = kInvalidId;
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get_value( app->psH, fragId, preset_sel::kGuiUuIdVarId, kInvalidId, fragPanelUuId );
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get_value( app->psH, fragId, preset_sel::kGuiUuIdVarId, kInvalidId, fragPanelUuId );
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_update_frag_ui( app, fragId, preset_sel::kBegLocVarId, kInvalidId, fragPanelUuId, kFragBegLocId, uiChanId, uValue );
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_update_frag_ui( app, fragId, preset_sel::kBegLocVarId, kInvalidId, fragPanelUuId, kFragBegLocId, uiChanId, uValue );
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_update_frag_ui( app, fragId, preset_sel::kEndLocVarId, kInvalidId, fragPanelUuId, kFragEndLocId, uiChanId, uValue );
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_update_frag_ui( app, fragId, preset_sel::kEndLocVarId, kInvalidId, fragPanelUuId, kFragEndLocId, uiChanId, uValue );
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@ -772,20 +771,28 @@ namespace cw
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void _enable_frag_play_btn( app_t* app, ui_blob_t* blob, const char*, unsigned ){}
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void _enable_frag_play_btn( app_t* app, ui_blob_t* blob, const char*, unsigned ){}
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void _enable_frag_play_btn( app_t* app, ui_blob_t* blob, unsigned begPlayLoc, unsigned endPlayLoc )
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void _enable_frag_play_btn( app_t* app, ui_blob_t* blob, unsigned begPlayLoc, unsigned endPlayLoc )
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{
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{
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bool enableFl = begPlayLoc < endPlayLoc;
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bool enableFl = begPlayLoc < endPlayLoc;
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unsigned fragUuId = kInvalidId;
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unsigned fragUuId = kInvalidId;
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unsigned fragPlayBtnUuId = kInvalidId;
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if((fragUuId = frag_to_gui_id( app->psH, blob->fragId )) != kInvalidId )
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if((fragUuId = frag_to_gui_id( app->psH, blob->fragId )) != kInvalidId )
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if((fragPlayBtnUuId = uiFindElementUuId( app->ioH, fragUuId, kFragPlayBtnId, blob->presetId )) != kInvalidId )
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{
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unsigned btnIdA[] = { kFragPlayBtnId, kFragPlaySeqBtnId, kFragPlayAllBtnId };
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unsigned btnIdN = sizeof(btnIdA)/sizeof(btnIdA[0]);
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for(unsigned i=0; i<btnIdN; ++i)
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{
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{
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uiSetEnable( app->ioH, fragPlayBtnUuId, enableFl );
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unsigned btnUuId;
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if( enableFl )
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if((btnUuId = uiFindElementUuId( app->ioH, fragUuId, btnIdA[i], blob->presetId )) != kInvalidId )
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_clear_status(app);
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uiSetEnable( app->ioH, btnUuId, enableFl );
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else
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_set_status(app,"Invalid fragment play range.");
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}
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}
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}
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if( enableFl )
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_clear_status(app);
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else
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_set_status(app,"Invalid fragment play range.");
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}
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}
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void _disable_frag_play_btn( app_t* app, unsigned fragBegEndUuId )
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void _disable_frag_play_btn( app_t* app, unsigned fragBegEndUuId )
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