libcw/cwPresetSel.h

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#ifndef cwPresetSel_h
#define cwPresetSel_h
namespace cw
{
namespace preset_sel
{
typedef handle< struct preset_sel_str > handle_t;
typedef struct preset_str
{
bool playFl; // play this preset
unsigned preset_idx; // preset index into preset_labelA[].
unsigned order; //
} preset_t;
typedef struct frag_str
{
unsigned fragId; // Unique fragment id
unsigned guiUuId; // GUI UUId associated with this fragment
unsigned endLoc; // The endLoc is included in this fragment. The begin loc is f->prev->endLoc+1
time::spec_t endTimestamp;
double igain;
double ogain;
double wetDryGain;
double fadeOutMs;
unsigned begPlayLoc;
unsigned endPlayLoc;
char* note;
preset_t* presetA;
unsigned presetN;
bool uiSelectFl;
struct frag_str* link;
struct frag_str* prev;
} frag_t;
enum {
kGuiUuIdVarId,
kBegLocVarId,
kEndLocVarId,
kInGainVarId,
kOutGainVarId,
kFadeOutMsVarId,
kWetGainVarId,
kBegPlayLocVarId,
kEndPlayLocVarId,
kPlayBtnVarId,
kNoteVarId,
kPresetOrderVarId, // preset order value
kPresetSelectVarId, // select a preset to play
kPlayEnableVarId, // include in the segment to play
kDryFlVarId, // play this fragment dry
kBaseMasterVarId, // All 'master' variables have id's greater than kBaseMasterVarId
kMasterWetInGainVarId,
kMasterWetOutGainVarId,
kMasterDryGainVarId,
kMasterSyncDelayMsVarId
};
rc_t create( handle_t& hRef, const object_t* cfg );
rc_t destroy( handle_t& hRef );
unsigned preset_count( handle_t h );
const char* preset_label( handle_t h, unsigned preset_idx );
unsigned fragment_count( handle_t h );
const frag_t* get_fragment_base( handle_t h );
const frag_t* get_fragment( handle_t h, unsigned fragId );
const frag_t* gui_id_to_fragment(handle_t h, unsigned guiUuId );
unsigned frag_to_gui_id( handle_t h, unsigned fragId, bool showErrorFl=true );
unsigned gui_to_frag_id( handle_t h, unsigned guiUuId, bool showErrorFl=true );
rc_t create_fragment( handle_t h, unsigned end_loc, time::spec_t endTimestamp, unsigned& fragIdRef );
rc_t delete_fragment( handle_t h, unsigned fragId );
bool is_fragment_loc( handle_t h, unsigned loc );
unsigned ui_select_fragment_id( handle_t h );
void ui_select_fragment( handle_t h, unsigned fragId, bool selectFl );
rc_t set_value( handle_t h, unsigned fragId, unsigned varId, unsigned presetId, bool value );
rc_t set_value( handle_t h, unsigned fragId, unsigned varId, unsigned presetId, unsigned value );
rc_t set_value( handle_t h, unsigned fragId, unsigned varId, unsigned presetId, double value );
rc_t set_value( handle_t h, unsigned fragId, unsigned varId, unsigned presetId, const char* value );
rc_t get_value( handle_t h, unsigned fragId, unsigned varId, unsigned presetId, bool& valueRef );
rc_t get_value( handle_t h, unsigned fragId, unsigned varId, unsigned presetId, unsigned& valueRef );
rc_t get_value( handle_t h, unsigned fragId, unsigned varId, unsigned presetId, double& valueRef );
rc_t get_value( handle_t h, unsigned fragId, unsigned varId, unsigned presetId, const char*& valueRef );
// Call this function to determine which fragment the timestamp 'ts' is contained by.
// This function is optimized to be called in time sensitive functions where 'ts' is expected to be increasing.
// If 'ts' is past the last defined fragment then the last fragment is returned.
// If no fragments are defined 'frag_Ref' is set to nullptr.
// The return value is true when the value of frag_Ref changes from the previous call.
bool track_timestamp( handle_t h, const time::spec_t& ts, const cw::preset_sel::frag_t*& frag_Ref );
// Return the preset index marked to play on this fragment.
unsigned fragment_play_preset_index( const frag_t* frag );
rc_t write( handle_t h, const char* fn );
rc_t read( handle_t h, const char* fn );
rc_t report( handle_t h );
}
}
#endif