58f2040529
These timestamps are set in _cmRtDspExecCallback() by cmApBufGetIO(). _cmRtSysEnable() now calls cmApBufOnPortEnable() to allow cmApBuf to be aware of the audio stream starting and stopping.
334 строки
15 KiB
C
334 строки
15 KiB
C
// cmRtSys.h
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// Implements a real-time audio processing engine.
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//
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// The audio system is composed a collection of independent sub-systems.
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// Each sub-system maintains a thread which runs asynchrounsly
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// from the application, the MIDI devices, and the audio devices.
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// To faciliate communication between these components each sub-system maintains
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// two thread-safe data buffers one for control information and a second
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// for audio data.
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//
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// The audio devices are the primary driver for the system.
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// Callbacks from the audio devices (See #cmApCallbackPtr_t)
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// inserts incoming audio samples into the audio
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// record buffers and extracts samples from the playback buffer.
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// When sufficient incoming samples and outgoing empty buffer space exists
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// a sub-system thread is waken up by the callback. This triggers a DSP audio
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// processing cycle which empties/fills the audio buffers. During a DSP
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// processing cycle control messages from the application and MIDI are blocked and
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// buffered. Upon completetion of the DSP cycle a control message
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// transfer cycles occurs - buffered incoming messages are passed to
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// the DSP system and messages originating in the DSP system are
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// buffered by the audio system for later pickup by the application
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// or MIDI system.
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//
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// Note that control messages that arrive when the DSP cycle is not
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// occurring can pass directly through to the DSP system.
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//
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// The DSP system sends messages back to the host by calling
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// cmRtDspToHostFunc_t provided by cmRtSysCtx_t. These
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// calls are always made from within an audio system call to
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// audio or control update within cmRtCallback_t. cmRtDspToHostFunc_t
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// simply stores the message in a message buffer. The host picks
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// up the message at some later time when it notices that messages
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// are waiting via polling cmRtSysIsMsgWaiting().
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//
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// Implementation: \n
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// The audio sub-systems work by maintaining an internal thread
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// which blocks on a mutex condition variable.
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// While the thread is blocked the mutex is unlocked allowing messages
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// to pass directly through to the DSP procedure via cmRtCallback().
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//
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// Periodic calls from running audio devices update the audio buffer.
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// When the audio buffer has input samples waiting and output space
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// available the condition variable is signaled, the mutex is
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// then automatically locked by the system, and the DSP execution
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// procedure is called via cmRtCallback().
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//
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// Messages arriving while the mutex is locked are queued and
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// delivered to the DSP procedure at the end of the DSP execution
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// procedure.
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//
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// Usage example and testing code:
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// See cmRtSysTest().
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// \snippet cmRtSys.c cmRtSysTest
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#ifndef cmRtSys_h
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#define cmRtSys_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Audio system result codes
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enum
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{
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kOkRtRC = cmOkRC,
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kThreadErrRtRC,
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kMutexErrRtRC,
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kTsQueueErrRtRC,
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kMsgEnqueueFailRtRC,
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kAudioDevSetupErrRtRC,
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kAudioBufSetupErrRtRC,
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kAudioDevStartFailRtRC,
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kAudioDevStopFailRtRC,
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kBufTooSmallRtRC,
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kNoMsgWaitingRtRC,
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kMidiSysFailRtRC,
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kMsgSerializeFailRtRC,
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kStateBufFailRtRC,
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kInvalidArgRtRC,
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kNotInitRtRC,
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kTimeOutErrRtRC,
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kNetErrRtRC
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};
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enum
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{
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kAsDfltMsgQueueByteCnt = 0xffff,
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kAsDfltDevFramesPerCycle = 512,
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kAsDfltDspFramesPerCycle = 64,
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kAsDfltBufCnt = 3,
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kAsDfltSrate = 44100,
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kAsDfltSyncToInputFl = 1,
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kAsDfltMinMeterMs = 10,
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kAsDfltMeterMs = 50,
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kAsDfltMaxMeterMs = 1000
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};
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typedef cmHandle_t cmRtSysH_t; //< Audio system handle type
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typedef unsigned cmRtRC_t; //< Audio system result code
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struct cmRtSysCtx_str;
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//
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// DSP system callback function.
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//
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// This is the sole point of entry into the DSP system while the audio system is running.
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//
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// ctxPtr is pointer to a cmRtSysCtx_t record.
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//
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// This function is called under two circumstances:
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//
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// 1) To notify the DSP system that the audio input/output buffers need to be serviced.
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// This is a perioidic request which the DSP system uses as its execution trigger.
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// cmRtSysCtx_t.audioRateFl is set to true to indicate this type of callback.
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//
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// 2) To pass messages from the host application to the DSP system.
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// The DSP system is asyncronous with the host because it executes in the
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// audio system thread rather than the host thread. The cmRtSysDeliverMsg()
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// function synchronizes incoming messages with the internal audio system
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// thread to prevent thread collisions.
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//
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// Notes:
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// This callback is always made with the internal audio system mutex locked.
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//
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// The signal time covered by the callback is from
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// ctx->begSmpIdx to ctx->begSmpIdx+cfg->dspFramesPerCycle.
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//
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// The return value is currently not used.
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typedef cmRC_t (*cmRtCallback_t)(void* ctxPtr, unsigned msgByteCnt, const void* msgDataPtr );
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// Network nodes
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typedef struct
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{
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const cmChar_t* label; // Remote node label or NULL if this is the local node.
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const cmChar_t* ipAddr; // IP address in xxx.xxx.xxx.xxx form or NULL for 'localhost'.
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cmUdpPort_t ipPort; // IP port
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} cmRtSysNetNode_t;
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// Local endpoints.
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typedef struct
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{
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const cmChar_t* label; // Local endpoint label
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unsigned id; // Local endpoint id
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} cmRtSysNetEndpt_t;
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// Audio device sub-sytem configuration record
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typedef struct cmRtSysArgs_str
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{
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cmRpt_t* rpt; // system console object
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unsigned inDevIdx; // input audio device
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unsigned outDevIdx; // output audio device
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bool syncInputFl; // true/false sync the DSP update callbacks with audio input/output
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unsigned msgQueueByteCnt; // Size of the internal msg queue used to buffer msgs arriving via cmRtSysDeliverMsg().
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unsigned devFramesPerCycle; // (512) Audio device samples per channel per device update buffer.
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unsigned dspFramesPerCycle; // (64) Audio samples per channel per DSP cycle.
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unsigned audioBufCnt; // (3) Audio device buffers.
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double srate; // Audio sample rate.
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} cmRtSysArgs_t;
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// Audio sub-system configuration record.
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// This record is provided by the host to configure the audio system
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// via cmRtSystemAllocate() or cmRtSystemInitialize().
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typedef struct cmRtSysSubSys_str
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{
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cmRtSysArgs_t args; // Audio device configuration
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cmRtCallback_t cbFunc; // DSP system entry point function.
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void* cbDataPtr; // Host provided data for the DSP system callback.
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const cmChar_t* bcastAddr; // Network broadcast address.
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const cmChar_t* localNodeLabel; // Network local node address.
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const cmChar_t* localIpAddr; // Network local IP address (default:NULL to use any available address)
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cmUdpPort_t localIpPort; // Network local socket port address
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cmRtSysNetEndpt_t* endptArray; // Local end points
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unsigned endptCnt; // Count of local endpoints.
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} cmRtSysSubSys_t;
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// Signature of a callback function provided by the audio system to receive messages
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// from the DSP system for later dispatch to the host application.
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// This declaration is used by the DSP system implementation and the audio system.
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// Note that this function is intended to convey one message broken into multiple parts.
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// See cmTsQueueEnqueueSegMsg() for the equivalent interface.
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typedef cmRtRC_t (*cmRtDspToHostFunc_t)(struct cmRtSysCtx_str* p, const void* msgDataPtrArray[], unsigned msgByteCntArray[], unsigned msgSegCnt);
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// Record passed with each call to the DSP callback function cmRtCallback_t
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typedef struct cmRtSysCtx_str
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{
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void* reserved; // used internally by the audio system
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bool audioRateFl; // true if this is an audio update callback
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unsigned srcNetNodeId; // Source net node if this is a msg callback originating from a remote network node.
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unsigned rtSubIdx; // index of the sub-system this DSP process is serving
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cmRtSysSubSys_t* ss; // ptr to a copy of the cfg recd used to initialize the audio system
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unsigned begSmpIdx; // gives signal time as a sample count
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cmRtDspToHostFunc_t dspToHostFunc; // Callback used by the DSP process to send messages to the host
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// via the audio system. Returns a cmRtRC_t result code.
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// output (playback) buffers
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cmSample_t** oChArray; // each ele is a ptr to buffer with cfg.dspFramesPerCycle samples
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unsigned oChCnt; // count of output channels (ele's in oChArray[])
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cmTimeSpec_t oTimeStamp;
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// input (recording) buffers
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cmSample_t** iChArray; // each ele is a ptr to buffer with cfg.dspFramesPerCycle samples
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unsigned iChCnt; // count of input channels (ele's in iChArray[])
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cmTimeSpec_t iTimeStamp;
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} cmRtSysCtx_t;
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extern cmRtSysH_t cmRtSysNullHandle;
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// Allocate and initialize an audio system as a collection of 'cfgCnt' sub-systems.
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// Prior to call this function the audio audio ports system must be initalized
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// (via cmApInitialize()) and the MIDI port system must be initialized
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// (via cmMpInitialize()). Note also that cmApFinalize() and cmMpFinalize()
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// cannot be called prior to cmRtSysFree().
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// See cmRtSystemTest() for a complete example.
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cmRtRC_t cmRtSysAllocate( cmRtSysH_t* hp, cmCtx_t* ctx );
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// Finalize and release any resources held by the audio system.
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cmRtRC_t cmRtSysFree( cmRtSysH_t* hp );
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// Returns true if 'h' is a handle which was successfully allocated by
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// cmRtSysAllocate().
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bool cmRtSysHandleIsValid( cmRtSysH_t h );
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// clientCbFunc is Called by cmRtSysReceiveMsg() to deliver internally generated msg's to the host.
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// Set to NULL if msg's will be directly returned by buffers passed to cmRtSysReceiveMsg().
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cmRtRC_t cmRtSysBeginCfg( cmRtSysH_t h, cmTsQueueCb_t clientCbFunc, void* clientCbArg, unsigned meterMs, unsigned ssCnt );
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// Reinitialize a previously allocated audio system. This function
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// begins with a call to cmRtSysFinalize().
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// Use cmRtSysEnable(h,true) to begin processing audio following this call.
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cmRtRC_t cmRtSysCfg( cmRtSysH_t h, const cmRtSysSubSys_t* ss, unsigned rtSubIdx );
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cmRtRC_t cmRtSysEndCfg( cmRtSysH_t h );
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// Complements cmRtSysInitialize(). In general there is no need to call this function
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// since calls to cmRtSysInitialize() and cmRtSysFree() automaticatically call it.
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cmRtRC_t cmRtSysFinalize( cmRtSysH_t h );
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// Returns true if the audio system has been successfully initialized.
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bool cmRtSysIsInitialized( cmRtSysH_t );
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// Returns true if the audio system is enabled.
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bool cmRtSysIsEnabled( cmRtSysH_t h );
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// Enable/disable the audio system. Enabling the starts audio stream
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// in/out of the system.
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cmRtRC_t cmRtSysEnable( cmRtSysH_t h, bool enableFl );
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//
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// DSP to Host delivery function
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//
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// This function is used to pass messages from a DSP process to the HOST it
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// is always called from within the real-time thread.
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cmRtRC_t cmRtSysDspToHostSegMsg( cmRtSysH_t h, const void* msgDataPtrArray[], unsigned msgByteCntArray[], unsigned msgSegCnt);
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cmRtRC_t cmRtSysDspToHost( cmRtSysH_t h, const void* msgDataPtr, unsigned msgByteCnt);
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//
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// Host to DSP delivery functions
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//
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// Deliver a message from the host application to the DSP process. (host -> DSP);
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// The message is formed as a concatenation of the bytes in each of the segments
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// pointed to by 'msgDataPtrArrary[segCnt][msgByteCntArray[segCnt]'.
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// This is the canonical msg delivery function in so far as the other host->DSP
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// msg delivery function are written in terms of this function.
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// The first 4 bytes in the first segment must contain the index of the audio sub-system
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// which is to receive the message.
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cmRtRC_t cmRtSysDeliverSegMsg( cmRtSysH_t h, const void* msgDataPtrArray[], unsigned msgByteCntArray[], unsigned msgSegCnt, unsigned srcNetNodeId );
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// Deliver a single message from the host to the DSP system.
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cmRtRC_t cmRtSysDeliverMsg( cmRtSysH_t h, const void* msgPtr, unsigned msgByteCnt, unsigned srcNetNodeId );
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// Deliver a single message from the host to the DSP system.
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// Prior to delivery the 'id' is prepended to the message.
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cmRtRC_t cmRtSysDeliverIdMsg( cmRtSysH_t h, unsigned rtSubIdx, unsigned id, const void* msgPtr, unsigned msgByteCnt, unsigned srcNetNodeId );
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//
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// DSP to Host message functions
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//
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// Is a msg from the DSP waiting to be picked up by the host? (host <- DSP)
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// 0 = no msgs are waiting or the msg queue is locked by the DSP process.
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// >0 = the size of the buffer required to hold the next msg returned via
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// cmRtSysReceiveMsg().
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unsigned cmRtSysIsMsgWaiting( cmRtSysH_t h );
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// Copy the next available msg sent from the DSP process to the host into the host supplied msg buffer
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// pointed to by 'msgBufPtr'. Set 'msgDataPtr' to NULL to receive msg by callback from cmRtSysCfg_t.clientCbFunc.
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// Returns kBufTooSmallRtRC if msgDataPtr[msgByteCnt] is too small to hold the msg.
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// Returns kNoMsgWaitingRtRC if no messages are waiting for delivery or the msg queue is locked by the DSP process.
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// Returns kOkRtRC if a msg was delivered.
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// Call cmRtSysIsMsgWaiting() prior to calling this function to get
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// the size of the data buffer required to hold the next message.
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cmRtRC_t cmRtSysReceiveMsg( cmRtSysH_t h, void* msgDataPtr, unsigned msgByteCnt );
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// Fill an audio system status record.
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void cmRtSysStatus( cmRtSysH_t h, unsigned rtSubIdx, cmRtSysStatus_t* statusPtr );
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// Enable cmRtSysStatus_t notifications to be sent periodically to the host.
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// Set rtSubIdx to cmInvalidIdx to enable/disable all sub-systems.
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// The notifications occur approximately every cmRtSysCfg_t.meterMs milliseconds.
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void cmRtSysStatusNotifyEnable( cmRtSysH_t, unsigned rtSubIdx, bool enableFl );
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// Return a pointer the context record associated with a sub-system
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cmRtSysCtx_t* cmRtSysContext( cmRtSysH_t h, unsigned rtSubIdx );
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// Return the count of audio sub-systems.
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// This is the same as the count of cfg recds passed to cmRtSystemInitialize().
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unsigned cmRtSysSubSystemCount( cmRtSysH_t h );
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// Audio system test and example function.
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void cmRtSysTest( cmCtx_t* ctx, int argc, const char* argv[] );
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bool cmRtSysNetIsInitialized( cmRtSysH_t h );
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cmRtRC_t cmRtSysNetDoSync( cmRtSysH_t h );
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cmRtRC_t cmRtSysNetReport( cmRtSysH_t h );
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cmRtRC_t cmRtSysNetGetHandle( cmRtSysH_t h, unsigned rtSubIdx, cmRtNetH_t* hp );
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#ifdef __cplusplus
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}
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#endif
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#endif
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