notes.txt : Added note on cross fade parameter order and timing.
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@ -60,6 +60,19 @@ LA Secs - Fragment recd/play unit look-ahead time in seconds.
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Fade DbpSec - Framgent recd/play unit fade out time
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Fade DbpSec - Framgent recd/play unit fade out time
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(time to fade to 0 following a fade msg)
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(time to fade to 0 following a fade msg)
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*** Cross-fade Notes
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Cross-fades are initiated by sending any msg to the 'AvailCh.trig' input.
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The 'AvailCh' object then toggles the parameter router channels and xfader gates.
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Only after this should the new parameter values be transmitted either from
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the 'ActiveMeas' object (through the scale range chains) or directly from the
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'ScMod' object.
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Sending parameter values prior to triggering the 'AvailCh' will result in the
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parameters being sent to the currently active 'Kr'. This will result in two
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possibly unintended effects:
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1) The effect of the parameter will be heard immediately - possibly resulting in distortion.
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2) If a subsequent trigger is sent to 'AvailCh' the parameters will be routed to
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the fade-out (current) channel rather than the fade-in (next) channel.
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**** Live Test Score
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**** Live Test Score
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