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notes.txt : Added note on cross fade parameter order and timing.

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kevin 11 lat temu
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@@ -60,6 +60,19 @@ LA Secs  - Fragment recd/play unit look-ahead time in seconds.
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 Fade DbpSec - Framgent recd/play unit fade out time 
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               (time to fade to 0 following a fade msg)	
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+*** Cross-fade Notes
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+Cross-fades are initiated by sending any msg to the 'AvailCh.trig' input.
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+The 'AvailCh' object then  toggles the parameter router channels and xfader gates.
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+Only after this should the new parameter values be transmitted either from
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+the 'ActiveMeas' object (through the scale range chains) or directly from the
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+'ScMod' object.
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+
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+Sending parameter values prior to triggering the 'AvailCh' will result in the
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+parameters being sent to the currently active 'Kr'. This will result in two
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+possibly unintended effects: 
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+1) The effect of the parameter will be heard immediately - possibly resulting in distortion.
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+2) If a subsequent trigger is sent to 'AvailCh' the parameters will be routed to
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+   the fade-out (current) channel rather than the fade-in (next) channel.
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 ****  Live Test Score

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